#include "GameUtil.h"
#if defined(WIN32) || defined(WIN64)
#elif defined(__linux__)
    #include <execinfo.h>
    #include <signal.h>
    #include <exception>
    #include <setjmp.h>
#endif

TID MyGetCurrentThreadID() {
#if defined(WIN32) || defined(WIN64)
    return GetCurrentThreadId();
#elif defined(__linux__)
    return pthread_self();
#endif
}

//...
